OpenGL\_SuperBible\_\_Third\_Edition (Richard S. Wright Jr., Benjamin Lipchak.)
Overview
OpenGL SuperBible, Third Edition is a comprehensive, hands-on guide for Mac and Windows programmers who need to know how
to program with the new version of OpenGL. This book will help readers master and expand their knowledge of 3D graphics
programming and OpenGL implementation. Seasoned OpenGL programmers will also find this learning tool serves as a reference
that can be used time and again. This book explains how to draw lines, points, and polygons in space; move around in a
virtual world; utilize raster graphics and image processing in OpenGL. In addition readers learn how to use fog and
blending special effects; explore the use of OpenGL extensions; use shaders to create procedural textures; write vertex
programs for dynamic special effects.
Предыдущая публикация имеет более высокий рейтинг, данная книга предназначена для начинающих, даже не имеющих представления об OpenGL, 3D графике и даже о программировании.
ISBN: 0-672-32601-9 978-0-672-32601-1
Издатель: Sams
Год издания: 2004
Страниц: 1200
Язык: английский
Качество: отличное
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